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The combat system in Mass Effect 3 has been changed and refined. In particular, the cover system has been improved, there are more options for moving around the battlefield and scoring instant melee kills, more conventional grenades are available and an improved artificial intelligence is introduced. A four player multiplayer co-op mode is also available in game.[17] Gameplay in Mass Effect 3 is influenced by decisions made in Mass Effect and Mass Effect 2, for players who have completed those games. It was nominated for five awards at the 2012 Spike Video Game Awards and it won Best RPG of 2012.[18]
Like its predecessors, Mass Effect 3 was released to commercial success and critical acclaim. However, the game's endings were criticized by many players, prompting the release of an extended cut version which elaborated on the consequences of choices made throughout the series.
Mass Effect 3 has three pre-set campaign modes: Action Mode, Story Mode, and RPG Mode.[27]
In Action Mode, conversations have automatic replies and a normal
combat difficulty. In Story Mode, conversations have manual replies and a
minimal combat difficulty. In RPG Mode, which is reflective of the
typical Mass Effect experience, conversations have manual replies
and a normal combat difficulty. Overall, the RPG elements in the game
have been improved over those in Mass Effect 2, with a more detailed leveling up system and increased weapon customization.[28]
To level up characters, players have skills that start along a single
path but eventually splinter into two branches where they can select
only one upgrade or the other along a sequence of possibilities.[29] Players can also customize their weapons with different scopes, mods, barrels, and ammo types.[30] There are 25 weapon mods total — five per weapon type — and each of them will have multiple power levels to collect.[31] For Kinect users, players have the option to speak their choices instead of selecting them with a controller.[32]
The number of characters available as permanent squad mates in Mass Effect 3 is smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards.[33][34] If players achieved a love interest in both Mass Effect and Mass Effect 2, then both vie for Shepard's attention in Mass Effect 3.[35] This "love triangle" is resolved by the end of the game.
Throughout Mass Effect 3, players must increase their Effective Military Strength (EMS) to prepare for the game's final mission.[36] EMS is calculated by multiplying Total Military Strength (TMS) with Readiness Rating. TMS is a measure of War Assets, which includes accomplishments from Mass Effect and Mass Effect 2 as well as items acquired in Mass Effect 3. These items can be acquired in various ways, including casual conversations and planet scanning. Planet scanning has been greatly simplified from Mass Effect 2 and no longer includes the scanning of every planet individually. Other mini-games from Mass Effect 2, including bypassing and hacking, have been eliminated.
The series' cover system has been improved so players no longer need to slide into cover and then hop over objects. Players have more options for moving around the battlefield than ever before, including a refined sprint capability, combat rolling, and the use of climbable ladders.[25] Players can also blindfire their weapons from covered positions, and have opportunities to shoot selected armor pieces and limbs off enemies. For Kinect users, verbal orders can be issued to move squad mates and use their powers.[32] Moving and shooting, a "suicidal maneuver" in Mass Effect 2, is now a viable option because of a revised melee system.[39] Players are able to execute formidable punches and attacks, and instant melee kills are introduced specific to each class; for example, by holding down the melee button, a soldier Shepard will deliver a killing blow with two omni-blades. Conventional grenades are also available.
Mass Effect 3 was planned as the most difficult in the series, with increased artificial intelligence to challenge players and increase the sense of reward.[40] Enemies no longer act as individuals as they did in the previous games, instead fighting and supporting each other in units. Enemies include 15-foot (4.6 m) tall Cerberus mechs, assault troopers, and ninja-style shock troops, as well as Reaperized husks of all races and Reaper ships ranging from 500 to 2,000 metres (1,600 to 6,600 ft) long.[41][42] Some changes were made to already-existing class types; for example, Engineers are now able to build turrets.
Players have the ability to fight against 4 different opponents: the Reapers, geth, Cerberus, and with the Retaliation DLC installed the Collectors. Battles take place over a choice of more than 15 maps, with 4 choices of difficulty, Bronze (Easy) Silver (Normal) Gold (Hard) and with the Earth DLC installed Platinum (Very Hard). Platinum maps will randomly spawn tank units from random races in addition to the key race being fought against; an example might be Reaper Ravagers fighting alongside Cerberus Troopers or a geth Prime assisting Reaper Banshees. Each map lasts for 10 rounds, with players defending against waves of attack, each getting progressively harder. Certain waves will have the team performing certain goals, such as defusing doctrine devices, enabling remote weapon stations, hacking computers, killing key targets, escorting probes, or transporting critical hardware (such as hard drives or warheads).
No characters from the single-player campaign are featured in the multiplayer mode; instead, players create brand new characters for themselves and can play as members of non-human species, including asari, batarians, drell, krogans, quarians, salarians, turians, geth, vorcha, volus, and more.[46] Every race has unique powers, such as a "Krogan Charge" for krogans and different movement options out of cover between drell and humans.[47] All classes are playable.[45] The maximum level that created characters are able to reach is 20, and just like in the single player mode, leveling up includes skill branches.
Gameplay in the multiplayer mode only allows for players to carry two guns at a time in their inventory, and there is no menu to change weapons; instead, weapons are changed by holding down a button.[47] Only three powers per class are also available as opposed to those available during the single player game. Characters, equipment, mods, and weapons are acquired randomly with the purchase of graded kits. The kits are purchased with multiplayer in-game credits or real-life currency.
One year after game release, BioWare discontinued any further multiplayer challenges, while leaving the challenge system functional and servers up.[48]
The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on March 6, 2012, and for Wii U on November 18, 2012. Customers purchasing PC editions of the game (retail or digital) are required to install Electronic Arts' content delivery and digital rights management system, Origin. The Origin client (and an Origin account) is required to install, activate and run Mass Effect 3 on a PC for single and multi-player portions of the game.[127]
Mass Effect 3 also supports a variety of downloadable content packs that were released from March 2012 to April 2013. The Wii U version - Mass Effect 3: Special Edition - features all the free DLC in-game that were released prior to Special Edition's release. However, EA announced that there are no plans to release any of the paid DLC packs for the Wii U version, including Omega, Leviathan, and the various weapon packs. When asked on Twitter if they would ever release any future DLC for the Wii U version, their response was, "Never say never."[128
Mass Effect 3
Mass Effect 3 is an action role-playing video game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360, PlayStation 3, and Wii U.[10] Officially announced on December 11, 2010,[11][12] the game was released March 6, 2012[13] and marks the final chapter in the Mass Effect trilogy of video games, completing the story of Commander Shepard.[14][15] A Wii U version was announced during Nintendo's conference at E3 2012.[16] The Wii U port was developed by Australian developer Straight Right,[1] and was released as a Wii U launch game[8] under the title Mass Effect 3: Special Edition.The combat system in Mass Effect 3 has been changed and refined. In particular, the cover system has been improved, there are more options for moving around the battlefield and scoring instant melee kills, more conventional grenades are available and an improved artificial intelligence is introduced. A four player multiplayer co-op mode is also available in game.[17] Gameplay in Mass Effect 3 is influenced by decisions made in Mass Effect and Mass Effect 2, for players who have completed those games. It was nominated for five awards at the 2012 Spike Video Game Awards and it won Best RPG of 2012.[18]
Like its predecessors, Mass Effect 3 was released to commercial success and critical acclaim. However, the game's endings were criticized by many players, prompting the release of an extended cut version which elaborated on the consequences of choices made throughout the series.
Gameplay
Certain aspects of gameplay in Mass Effect 3 are impacted by choices made in previous games. When starting a new game, players with saved files from Mass Effect and Mass Effect 2 are given the option of importing them into Mass Effect 3 to reflect these choices.[19] If a saved file is imported, over 1000 variables are pulled to help shape how the final chapter is experienced.[20] If there are no saved files available, there is an origin-story comic for new players to help them make quick decisions like there was in Mass Effect 2.[21] Imported characters' appearance and class are changeable, with more features and hair-styles included in the character creator than in Mass Effect 2.[22][23] Commander Shepard always starts the game with some powers.[24] Upon finishing the game, a New Game+ option allows players to continue playing after the main story ends, starting again with their finished Shepard to collect items they missed the first time around.[25] The game has 82 minutes of cut-scenes.[26]The number of characters available as permanent squad mates in Mass Effect 3 is smaller than in Mass Effect 2 for the purposes of deeper relationships and more interesting interplay, including same-sex relationship options for both male and female Shepards.[33][34] If players achieved a love interest in both Mass Effect and Mass Effect 2, then both vie for Shepard's attention in Mass Effect 3.[35] This "love triangle" is resolved by the end of the game.
Throughout Mass Effect 3, players must increase their Effective Military Strength (EMS) to prepare for the game's final mission.[36] EMS is calculated by multiplying Total Military Strength (TMS) with Readiness Rating. TMS is a measure of War Assets, which includes accomplishments from Mass Effect and Mass Effect 2 as well as items acquired in Mass Effect 3. These items can be acquired in various ways, including casual conversations and planet scanning. Planet scanning has been greatly simplified from Mass Effect 2 and no longer includes the scanning of every planet individually. Other mini-games from Mass Effect 2, including bypassing and hacking, have been eliminated.
Combat
Combat in Mass Effect 3 is changed and refined from Mass Effect 2, with further emphasis put on third-person perspective aspects to make the game more commercially viable.[37] In a preview of the game for IGN, editor Arthur Gies went so far as to say the game "plays like a shooter" and that "combat-wise, Mass Effect 3 is in an entirely different space [from the first two games]". In an article for bitgamer, Joe Martin gave a conflicting impression, noting that with regard to combat, "not a lot has changed".[38]The series' cover system has been improved so players no longer need to slide into cover and then hop over objects. Players have more options for moving around the battlefield than ever before, including a refined sprint capability, combat rolling, and the use of climbable ladders.[25] Players can also blindfire their weapons from covered positions, and have opportunities to shoot selected armor pieces and limbs off enemies. For Kinect users, verbal orders can be issued to move squad mates and use their powers.[32] Moving and shooting, a "suicidal maneuver" in Mass Effect 2, is now a viable option because of a revised melee system.[39] Players are able to execute formidable punches and attacks, and instant melee kills are introduced specific to each class; for example, by holding down the melee button, a soldier Shepard will deliver a killing blow with two omni-blades. Conventional grenades are also available.
Mass Effect 3 was planned as the most difficult in the series, with increased artificial intelligence to challenge players and increase the sense of reward.[40] Enemies no longer act as individuals as they did in the previous games, instead fighting and supporting each other in units. Enemies include 15-foot (4.6 m) tall Cerberus mechs, assault troopers, and ninja-style shock troops, as well as Reaperized husks of all races and Reaper ships ranging from 500 to 2,000 metres (1,600 to 6,600 ft) long.[41][42] Some changes were made to already-existing class types; for example, Engineers are now able to build turrets.
Multiplayer
Mass Effect 3 offers a multiplayer co-op mode called "Galaxy at War", the first such mode of the series.[43] In the mode, players are able to play alongside up to three other players online in unique missions that can impact the outcome of the single player campaign.[44] Each mission was designed specifically for multiplayer, and involves taking over enemy strongholds. By completing these missions, players can give themselves a better chance of attaining a perfect ending in the single player campaign; although, they are not necessary to do so. Over the course of one year, BioWare released five free DLC packs for the multiplayer mode that added several types of new content. The mode has been compared to Gears of War's horde mode.[45]Players have the ability to fight against 4 different opponents: the Reapers, geth, Cerberus, and with the Retaliation DLC installed the Collectors. Battles take place over a choice of more than 15 maps, with 4 choices of difficulty, Bronze (Easy) Silver (Normal) Gold (Hard) and with the Earth DLC installed Platinum (Very Hard). Platinum maps will randomly spawn tank units from random races in addition to the key race being fought against; an example might be Reaper Ravagers fighting alongside Cerberus Troopers or a geth Prime assisting Reaper Banshees. Each map lasts for 10 rounds, with players defending against waves of attack, each getting progressively harder. Certain waves will have the team performing certain goals, such as defusing doctrine devices, enabling remote weapon stations, hacking computers, killing key targets, escorting probes, or transporting critical hardware (such as hard drives or warheads).
No characters from the single-player campaign are featured in the multiplayer mode; instead, players create brand new characters for themselves and can play as members of non-human species, including asari, batarians, drell, krogans, quarians, salarians, turians, geth, vorcha, volus, and more.[46] Every race has unique powers, such as a "Krogan Charge" for krogans and different movement options out of cover between drell and humans.[47] All classes are playable.[45] The maximum level that created characters are able to reach is 20, and just like in the single player mode, leveling up includes skill branches.
Gameplay in the multiplayer mode only allows for players to carry two guns at a time in their inventory, and there is no menu to change weapons; instead, weapons are changed by holding down a button.[47] Only three powers per class are also available as opposed to those available during the single player game. Characters, equipment, mods, and weapons are acquired randomly with the purchase of graded kits. The kits are purchased with multiplayer in-game credits or real-life currency.
One year after game release, BioWare discontinued any further multiplayer challenges, while leaving the challenge system functional and servers up.[48]
Release and downloadable content
See also: Mass Effect 3 downloadable content
Before Mass Effect 3's release date was delayed to 2012, numerous gaming websites called the game one of the most anticipated games of 2011,[120][121] with IGN ranking it number one in their "Top 10 Xbox 360 Games of 2011" column.[122] Following the 2011 E3 Convention, IGN nominated the game for Best Role-Playing Game and Most Anticipated Game,[123] and EEDAR called it the most promising retail title of 2011.[124] At the 2011 Spike Video Game Awards, the game was voted the most anticipated of 2012 by fans.[125] In an interview with Computer and Videogames, BioWare marketing director David Silverman went so far as to call Mass Effect 3 the "best game we've ever made".[126]The game was released for Microsoft Windows, PlayStation 3 and Xbox 360 on March 6, 2012, and for Wii U on November 18, 2012. Customers purchasing PC editions of the game (retail or digital) are required to install Electronic Arts' content delivery and digital rights management system, Origin. The Origin client (and an Origin account) is required to install, activate and run Mass Effect 3 on a PC for single and multi-player portions of the game.[127]
Mass Effect 3 also supports a variety of downloadable content packs that were released from March 2012 to April 2013. The Wii U version - Mass Effect 3: Special Edition - features all the free DLC in-game that were released prior to Special Edition's release. However, EA announced that there are no plans to release any of the paid DLC packs for the Wii U version, including Omega, Leviathan, and the various weapon packs. When asked on Twitter if they would ever release any future DLC for the Wii U version, their response was, "Never say never."[128
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