Grand Theft Auto V
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Grand Theft Auto V is an open world action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360 consoles. It is the fifteenth title in the Grand Theft Auto series, and the first main entry since Grand Theft Auto IV in 2008. As one of the last titles to be released exclusively for the seventh generation of video game consoles, Grand Theft Auto V was highly anticipated preceding its release.
Grand Theft Auto V is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set mainly within the fictional state of San Andreas (based on Southern California) and affords the player the ability to freely roam the world's countryside and the fictional city of Los Santos (based on Los Angeles). The single-player story is told through three player-controlled protagonists whom the player switches between, and it follows their efforts to plan and execute six large heists to accrue wealth for themselves. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.
The developers envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. Development began shortly following the release of Grand Theft Auto IV, with a focus on innovating the core mechanic of the series by giving the player control of three protagonists. Upon its release, the game was acclaimed by many reviewers who praised its story, presentation, and open-ended gameplay. A commercial success, Grand Theft Auto V broke industry sales records by earning US $800 million in the first 24 hours of its release, and $1 billion within its first three days, making it the fastest selling entertainment product in history.
The single-player mode of Grand Theft Auto V is played through three player-controlled protagonists: Michael, Trevor, and Franklin, criminals whose stories interconnect as they complete missions. While interacting with the game world, the player may switch between them at will, by means of a directional compass on the HUD. Franklin corresponds to the north point, Michael to the west, Trevor to the east and the player's multiplayer avatar to the south. During missions, the game may switch the player's character automatically as necessary in order to complete certain objectives. A character's avatar will flash red if they are in danger and need assistance either manually or through covering fire from another, and flash white if that character has a strategical advantage or position which may aid the player's success in the mission.[12] Though the player completes missions as either of the three protagonists, the more difficult heist missions may require aid from AI-controlled accomplices who have unique skill sets such as computer hacking or driving, and they will take a cut from the mission's cash reward upon completion.[13] If an accomplice survives a successful heist, they may be re-used in later missions albeit with improvements to their unique skills.[14] Employing different strategies toward the completion of a heist mission is also encouraged by the game; for example, in a holdup mission the player may subdue civilians with an agent if stealth is favoured, or storm the venue with guns drawn.[15]
Each character has a set of eight skills, which are numerical representations of their ability in certain areas, such as shooting and driving. While the player improves the skills of each character as they play, there is a skill assigned to each character that they have expertise in by default, such as Trevor's skill as a pilot.[16] In addition, the eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael will enter bullet time in combat, Franklin will slow down time while driving, and Trevor will deal twice as much damage to enemies while taking half as much in combat.[17] There is a meter on each character's HUD which depletes when an ability is being used and gradually regenerates over time when the ability is not being used.[18]
The game is presented as an open world; it is a large, open map which can be freely roamed
when the player is not partaking in missions. Composed of an open
countryside area and the fictional city of Los Santos, the world is
considerably larger than earlier entries in the series.[19]
The player can utilise a variety of vehicles to explore the game world,
and to accommodate for the size of the map, the game introduces vehicle
types that were absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft.[20] While free roaming the game world, the player can engage in context-specific activities; for example, the player is given a scuba set to explore the underwater sections of the world, or a parachute to partake in BASE jumping. Each character is equipped with a smartphone which can be used to contact friends, engage in activities and access an in-game Internet.[18]
The Internet can be used to purchase properties such as homes and
businesses, and access a stock market that allows the player to be a stakeholder in businesses; each character can earn income by purchasing businesses and selling shares.[20]
The player can purchase upgrades for the weapons and vehicles in each
character's arsenal, and customise their appearance by purchasing
outfits, haircuts, tattoos and jewellery.[21]
The game includes a multiplayer mode, Grand Theft Auto Online, which allows up to 16 players to freely roam a recreation of the single-player setting.[22] Players can cooperatively engage in various activities, such as races and bank heists. For many of these activities, the parameters can be determined by players; examples include creating tracks for races and specifying spawn points for weapons in deathmatches.[23] Competitive multiplayer pits teams of players, known as crews, against each other in deathmatch modes. Crews from the multiplayer mode of Max Payne 3 can carry over to Grand Theft Auto Online, since the Rockstar Games Social Club connects the multiplayer experiences together. A player can be a member of up to five crews or create their own, and success in multiplayer matches earns the player experience points for their crew, allowing them to progress in online leaderboards.[24] The Grand Theft Auto Online service launched on 1 October 2013.[25] Rockstar have said that it will continue to develop further content for the service.[26]
The open world of Grand Theft Auto V is set mainly in the fictional state of San Andreas, which is modelled on Southern California. San Andreas was also used as the setting for an earlier entry in the series, Grand Theft Auto: San Andreas, which included three cities separated by open countryside. The world of Grand Theft Auto V, however, includes only one city, Los Santos.[47]
By focusing their efforts on one city instead of three, the team were
able to produce Los Santos in higher quality and of greater scale.[32] For both games, Los Angeles was used as the model for Los Santos,[48] but the team felt that the ambition of having three cities in Grand Theft Auto: San Andreas
was too great and that the game did not emulate the cities as well as
they had hoped. Houser elaborated that "to do a proper version of L.A.,
[...] the game has to give you a sense of that sprawl — if not
completely replicate it", and dividing the budget and manpower between
multiple cities would have detracted from capturing "what L.A. is".[32] Garbut felt that in the PlayStation 2 era the team did not have the technical capabilities to capture Los Angeles properly, resulting in the San Andreas rendition of Los Santos feeling like a "backdrop or a game level with pedestrians randomly milling about".[32] Therefore, the team disregarded San Andreas as a jumping-off point for Grand Theft Auto V,
as they had moved on to a new generation of consoles since the former
and wanted to build the city from scratch. As Garbut explained, with the
move to the PlayStation 3 and Xbox 360 hardware, "our processes and the
fidelity of the world [had] evolved so much from San Andreas" that using it as a model would have been redundant.[32]
Los Angeles was extensively researched for the game. The team organised field research trips with tour guides and architectural historians and captured around 250,000 photos and hours of video footage during these visits.[28] They also studied virtual globe models of the city, census data and documentaries to recreate the geographical and demographic spread of Los Angeles.[32] Reproducing Los Angeles as a play space required condensing the city's spread into an area that the player could comfortably traverse. As The New Yorker's Sam Sweet explained, "[The] exhaustive field work [...] wasn't conducted to document a living space. Rather, it was collected to create an extremely realistic version of a Los Angeles that doesn't actually exist. The map of Los Santos is familiar but its contents are condensed".[49]
Along with their attempt to realise a modern Los Angeles, the team also created an open recreation of Southern California which includes a vast countryside surrounding Los Santos.[6] A goal for the team was to balance making a world of great scale without creating an open, empty space. Therefore, they focused on condensing the open countryside of Southern California into a playing space that is as diverse as it is detailed.[28] The game world is fourty-nine square miles in area, about an eightieth of Los Angeles County.[49] It is greater in scale than Rockstar's previous open world games; Garbut suggested that it is large enough to fit the game maps of San Andreas, Grand Theft Auto IV and Red Dead Redemption (2010) inside of it.[19] In order to accommodate for the size of the world, the team overhauled the RAGE engine, which allows the game to render greater draw distances than in earlier entries of the series.[32] The large, open space also necessitated the reintroduction of fixed-wing aircraft, as they had been absent in Grand Theft Auto IV due to the relatively small scale of the world limiting the effectiveness of flying.[50] "We wanted somewhere big [to allow the player to] fly properly", Houser explained.[35] In addition, populating the open world with wildlife was another demand the large space made for. As Benzies explained, "because of the scale of the map and the different kinds of areas involved, a countryside without animals would feel quite hollow".[37]
Grand Theft Auto V is played from a third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set mainly within the fictional state of San Andreas (based on Southern California) and affords the player the ability to freely roam the world's countryside and the fictional city of Los Santos (based on Los Angeles). The single-player story is told through three player-controlled protagonists whom the player switches between, and it follows their efforts to plan and execute six large heists to accrue wealth for themselves. An online multiplayer mode is included with the game, allowing up to 16 players to engage in both co-operative and competitive gameplay in a recreation of the single-player setting.
The developers envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. Development began shortly following the release of Grand Theft Auto IV, with a focus on innovating the core mechanic of the series by giving the player control of three protagonists. Upon its release, the game was acclaimed by many reviewers who praised its story, presentation, and open-ended gameplay. A commercial success, Grand Theft Auto V broke industry sales records by earning US $800 million in the first 24 hours of its release, and $1 billion within its first three days, making it the fastest selling entertainment product in history.

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Gameplay
Grand Theft Auto V is an action-adventure video game played from a third-person perspective in an open world environment. The player uses melee attacks, firearms, weapons and explosives to fight enemies, and can run, jump, swim, or use vehicles to navigate the game's world. In combat, auto aim and a cover system can be used as assistance against enemies.[9] If the player's health is low, it will slowly regenerate to the half-way point when stood still. A perpetual objective for the player is to complete missions to progress through the story, but much like other open world games, these missions can be completed at the player's leisure. If the player commits illegal acts while playing, the game's law enforcement agencies may respond, which is represented by a "Wanted" meter in the head-up display (HUD).[10] Should the player continue to commit crimes, the meter accumulates stars and the efforts by law enforcement to incapacitate the player become more aggressive. Law enforcement officers have a line of sight, displayed on the mini-map. When the line of sight is broken and the player is hidden, the "Wanted" meter enters a cooldown mode and eventually recedes.[11]The single-player mode of Grand Theft Auto V is played through three player-controlled protagonists: Michael, Trevor, and Franklin, criminals whose stories interconnect as they complete missions. While interacting with the game world, the player may switch between them at will, by means of a directional compass on the HUD. Franklin corresponds to the north point, Michael to the west, Trevor to the east and the player's multiplayer avatar to the south. During missions, the game may switch the player's character automatically as necessary in order to complete certain objectives. A character's avatar will flash red if they are in danger and need assistance either manually or through covering fire from another, and flash white if that character has a strategical advantage or position which may aid the player's success in the mission.[12] Though the player completes missions as either of the three protagonists, the more difficult heist missions may require aid from AI-controlled accomplices who have unique skill sets such as computer hacking or driving, and they will take a cut from the mission's cash reward upon completion.[13] If an accomplice survives a successful heist, they may be re-used in later missions albeit with improvements to their unique skills.[14] Employing different strategies toward the completion of a heist mission is also encouraged by the game; for example, in a holdup mission the player may subdue civilians with an agent if stealth is favoured, or storm the venue with guns drawn.[15]
Each character has a set of eight skills, which are numerical representations of their ability in certain areas, such as shooting and driving. While the player improves the skills of each character as they play, there is a skill assigned to each character that they have expertise in by default, such as Trevor's skill as a pilot.[16] In addition, the eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael will enter bullet time in combat, Franklin will slow down time while driving, and Trevor will deal twice as much damage to enemies while taking half as much in combat.[17] There is a meter on each character's HUD which depletes when an ability is being used and gradually regenerates over time when the ability is not being used.[18]
The game includes a multiplayer mode, Grand Theft Auto Online, which allows up to 16 players to freely roam a recreation of the single-player setting.[22] Players can cooperatively engage in various activities, such as races and bank heists. For many of these activities, the parameters can be determined by players; examples include creating tracks for races and specifying spawn points for weapons in deathmatches.[23] Competitive multiplayer pits teams of players, known as crews, against each other in deathmatch modes. Crews from the multiplayer mode of Max Payne 3 can carry over to Grand Theft Auto Online, since the Rockstar Games Social Club connects the multiplayer experiences together. A player can be a member of up to five crews or create their own, and success in multiplayer matches earns the player experience points for their crew, allowing them to progress in online leaderboards.[24] The Grand Theft Auto Online service launched on 1 October 2013.[25] Rockstar have said that it will continue to develop further content for the service.[26]
Setting
Main article: Los Santos, San Andreas
The developers extensively researched Los Angeles and reproduced many of the city's landmarks in Grand Theft Auto V, such as the Hollywood Sign.
Los Angeles was extensively researched for the game. The team organised field research trips with tour guides and architectural historians and captured around 250,000 photos and hours of video footage during these visits.[28] They also studied virtual globe models of the city, census data and documentaries to recreate the geographical and demographic spread of Los Angeles.[32] Reproducing Los Angeles as a play space required condensing the city's spread into an area that the player could comfortably traverse. As The New Yorker's Sam Sweet explained, "[The] exhaustive field work [...] wasn't conducted to document a living space. Rather, it was collected to create an extremely realistic version of a Los Angeles that doesn't actually exist. The map of Los Santos is familiar but its contents are condensed".[49]
Along with their attempt to realise a modern Los Angeles, the team also created an open recreation of Southern California which includes a vast countryside surrounding Los Santos.[6] A goal for the team was to balance making a world of great scale without creating an open, empty space. Therefore, they focused on condensing the open countryside of Southern California into a playing space that is as diverse as it is detailed.[28] The game world is fourty-nine square miles in area, about an eightieth of Los Angeles County.[49] It is greater in scale than Rockstar's previous open world games; Garbut suggested that it is large enough to fit the game maps of San Andreas, Grand Theft Auto IV and Red Dead Redemption (2010) inside of it.[19] In order to accommodate for the size of the world, the team overhauled the RAGE engine, which allows the game to render greater draw distances than in earlier entries of the series.[32] The large, open space also necessitated the reintroduction of fixed-wing aircraft, as they had been absent in Grand Theft Auto IV due to the relatively small scale of the world limiting the effectiveness of flying.[50] "We wanted somewhere big [to allow the player to] fly properly", Houser explained.[35] In addition, populating the open world with wildlife was another demand the large space made for. As Benzies explained, "because of the scale of the map and the different kinds of areas involved, a countryside without animals would feel quite hollow".[37]



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